2025
February 20
"Chaz Takes Over" - A short story in a Portable Document File hosted on Google Drive.
February 22
favicon added - new site designed.
The site now prints as a PDF with DVD booklet size. The first page had to be removed because there is a margin at the top when printing. Printing starts on the second page. Use custom page numbers and start with the second page (2 - last page).
The dimensions of a DVD booklet will have to be measured, to adjust the sizes slightly.
February 23
Howeverwhich is going to have explanations, and Chaz is going to stick to selling zip files. This site was handed over to Howeverwhich. The PNG for a thumbnail and favicon were changed to a blue color. Chaz's site now remains empty.
user=$(whoami) root_dir=/home/${user}/FWNpkg if [[ -d $root_dir ]]; then tf_root_dir=true; else; tf_root_dir=false; fi if [[ $tf_root_dir == false ]]; then pkg_is_installed=false; system_is_installed=false; else system_is_installed=true; fi; package_name=$(cat pkg_which.txt); if [[ $system_is_installed == true ]]; then if [[ -r ${root_dir}/P/Installed/${package_name}.zip ]]; then; package_is_installed=true; else; package_is_installed=false; fi; fi # tf package_is_installed and system_is_installed are set. if [[ $system_is_installed=false ]]; then install_system; system_is_installed=true; fi if [[ $package_is_installed=false ]]; then #unzip files #...
Some of the code has variables that are set even though they don't need to be. That practice makes it easy to understand the script, and it can be written without using indents more easily.
eternalcursive's Color Selector plans have been uploaded to Chaz Hazzit's Google Drive folder. The final page is from the idea for Nomad Of Volcania which would have paying customers playing the game connected to forestcathedral. It has some poetry from that time - something to warm the heart up. It is true, though that you could pay to play or play, pay, and get involved with development using the b/ and C packages. The color selector would be a way to use Bit_Map in the old documentation. Not until a finished package is released is it official. You could still use that old code for your developments, though. I wouldn't recommend it. If you want to stay in tune with what's going on on the site, you should use what we release so if there's any little changes you won't have to adjust. But, C code is not specific. It's not that hard to adjust. If you worry about it too much it will be worse. Perhaps some people won't have the time to be a developer, and only want to play the game. We watched some footage of gameplay at a youtube video last night - Exploring Minus Worlds in Super Mario Games!. We're not trying to play the Super Nintendo games ourselves, so we're not influenced by them and can make something of our own. But, you can see the pixel movement, and our Bit Map editor might do something the same. The editing documents are in the old code folder. It can be found in one of the google drive PDFs. If you follow the link to the interconnectedness sites documentation, there is a link on that page that leads to the folder where the unedited code is. Start with Misc/lib, and look at JH_lib_6_30 and BM_lib. Also, to get an idea of where the code came from, look at the oldest JH_lib. Now the code is going to be released in packages known as FWNpkg. That's going to be the name of the folder in your $HOME directory on Xubuntu where the packages are stored.
On the command line interface, Linux is being edited. The alpine Linux installation allows booting without a hard disc. First you boot with the DVD and have a flash drive plugged in. It's possible to install the operating system to the flash drive. Once it is, the PC can be booted from the flash drive without the DVD. That flash drive might only work with that PC because of a difference in drivers, but it's hard to say for sure. At least get the architectures right. New PCs use 64 bit. When you download from the alpine site, take note of that. Make sure you get the one that works for your PC. Development is ensuing for the alpine Linux distribution. A membership would allow the user to download packages from the Linux server on their CLI (Command Line Interface) PC. Once paid for, they'd be available indefinitely for that user. We are not connected with the distributors of that
Linux system, but we're using it in our programming. The packages are not related to that site. Being able to program without a Window system should allow us to update the Linux framebuffer with a C program. We're not using OpenGL. Only certain parts of the buffer need to be updated per frame. The C program can directly update the pixels without using a buffer to swap an entire frame into view. But, without OpenGL it won't be as fast if the programs are written the same way they oftentimes are for graphics cards.
March 2
Supplementary material: a video of A Link to the Past glitches
"The Legend Of Zelda: A Link To The Past Glitches - Son Of A Glitch - Episode 25"