Playlist | 2deg.net Text
October 8 OSRS Recordings (Howeverwhich)
It is planned that there might be mail delivery in nomadofvolcania.com. That is the 2deg.net game I'm working on -- or will be. Mail delivery could be one of the skills.
Skills:
Mail Delivery
The routes have to be longer and more sustainable. Going a route will allow your characters' skills development. There should be different skills. You could acquire experience for several of them along the way.
The mail could be delivered once a day for high-experience tasks. We'll be using a controller. Perhaps there should be mining along the way. If you had certain mail that needed delivered it could cause a variation in the task.
The routes could be on roads, where there are certain sources of experience available. Sources exist along the path. Different paths can be taken to a destination. Some paths allow you to arrive at a target location more quickly. If a target destination is acquired, a path can be taken to get to it.
A two-d game allows the use of a controller. In fact, there's no other way to play. All controls, including the controls of the editor that make the game, will correspond to a gamepad. The JavaScript Gamepad API will be used.
Part 2
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Placement of characters over the terrain with the two-d editor should be implemented. The editor can have one image in the background. Others can be added to it.
There might be a programmatic way to do it, so that the added items retain their value programmatically. The functionality of the object exists even though it is placed on the map. It would have to be identified as a specific object.
Items get placed on the map. They are objects with other attributes. There can be values within them.
The map could be an image. An object could be a character or item. Both are images. The difference between the two images is that one image is used on top of another. Within one image, there are other images, each with attributes, and which can be identified as a particular object.
Does the map have to be the only type of image that can have other images placed on top of it? No. It could be recognized in the script that way. The way the editor works, is that that the map is the name for the image on which others are placed.
Controls
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Using an Xbox 360 controller as an example layout, there are different buttons.
A
B
X
Y
START
BACK
(D-Pad)
DL
DD
DR
DU
(Trigger)
TL
TR
(Button above trigger)
LB
RB
(Joysticks)
x1
y1
x2
y2
Different menus will be used to access options. Different screens will exist for the state of the program. Depending on where you're at in the program, buttons will function differently.
There should be one main screen for the editor. The editor will be in 4:3 aspect ratio. If it is without the menu, it will be in the center.